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Gargoyle Archer

This is a character which I sculpted in Zbrush as part of my SoftUni course project. It is a humble performance, however the work I've done inspired me to give a 3D form to a whole army of characters existing in my mind, incl. knights, film noir heroes, dragons, etc. I hope some day I manage to devote some time to those too : )
The original concept of the gargoyle is Titko Titkov's character https://www.artstation.com/artwork/WKY8yN which I used as a reference.

Gargoyle Archer final shot

Gargoyle Archer final shot

Gargoyle Archer back

Gargoyle Archer back

Pillar

Pillar

Archer's bow and arrow

Archer's bow and arrow

1) I started with blocking the form with Zspheres.

1) I started with blocking the form with Zspheres.

Zspheres armature

Zspheres armature

2) then I turned on the adaptive skin.

2) then I turned on the adaptive skin.

3) Low poly modelling on top of adaptive skin, mostly the Move brush and ClayBuildup brush.

3) Low poly modelling on top of adaptive skin, mostly the Move brush and ClayBuildup brush.

4) Then I switched on Dynamesh in order to add details and elements to the sculpt, such as Ears, teeth, horns, etc.

4) Then I switched on Dynamesh in order to add details and elements to the sculpt, such as Ears, teeth, horns, etc.

5) Then I Zremeshed the sculpt. But before Zremeshing it I added some more details such as eye lids, finger nails, and wings.

5) Then I Zremeshed the sculpt. But before Zremeshing it I added some more details such as eye lids, finger nails, and wings.

6) This is the Zremeshed and Claypolished sculpt. Next step is to be polypainted.

6) This is the Zremeshed and Claypolished sculpt. Next step is to be polypainted.

7) Polypainted. Next step is to make the props (pillar, bow, arrow) and to pose the character.

7) Polypainted. Next step is to make the props (pillar, bow, arrow) and to pose the character.

8) In order to pose the character, I made a rig with zspheres.

8) In order to pose the character, I made a rig with zspheres.

9) Adjusting the pose with the help of the zsphere rig.

9) Adjusting the pose with the help of the zsphere rig.

10) Finally I adjusted the lighting, swithed on some BPR filters and rendered it.

10) Finally I adjusted the lighting, swithed on some BPR filters and rendered it.

Turntable